Kormor Kirak
A walled mountain city of gaslight and wet stone. Ward symbols in red ochre on the doorframes, Albion factories and Terrassian clockwork in the same market, and a century of war beyond the passes.
You do not need to learn the whole setting first. Kormor Kirak is a walled mountain city in 1793, ruled by a vampire queen, held between two exhausted empires, with a comet climbing over it. Everything else follows from these five cards. Each opens a full record.
A walled mountain city of gaslight and wet stone. Ward symbols in red ochre on the doorframes, Albion factories and Terrassian clockwork in the same market, and a century of war beyond the passes.
Half its mass hangs over the cliff. A ballroom with dungeons under the dance floor, a throne of iron and bone, and a cavern beneath it all.
A vampire sovereign who rules openly and bureaucratically. Everyone knows what she is. That is not the secret.
The Crimson Comet climbs, and the Queen is building a chamber to catch its power. The escalation track runs on that clock, one phase a week.
An Albion accountant, a dying diplomat, a smuggler with a secret, a princess in a cage, and a city full of people selling information to all of them.
Penny fiction from inside the city: washers and clerks, smugglers and seamstresses, the watched and the disappeared.
An interactive story: you are the Princess and you want one night outside the castle walls.
The city's broadsheet, issue by issue, as the escalation track advances toward the Convergence.