Your first visit

One city.
Five things to know.

You do not need to learn the whole setting first. Kormor Kirak is a walled mountain city in 1793, ruled by a vampire queen, held between two exhausted empires, with a comet climbing over it. Everything else follows from these five cards. Each opens a full record.

IThe city

Kormor Kirak

A walled mountain city of gaslight and wet stone. Ward symbols in red ochre on the doorframes, Albion factories and Terrassian clockwork in the same market, and a century of war beyond the passes.

IIThe castle

Castle Torony Piros

Half its mass hangs over the cliff. A ballroom with dungeons under the dance floor, a throne of iron and bone, and a cavern beneath it all.

IVThe comet

The Comet Chamber

The Crimson Comet climbs, and the Queen is building a chamber to catch its power. The escalation track runs on that clock, one phase a week.

VThe players

Caught between empires

An Albion accountant, a dying diplomat, a smuggler with a secret, a princess in a cage, and a city full of people selling information to all of them.

Then read

The Bloodletter

Penny fiction from inside the city: washers and clerks, smugglers and seamstresses, the watched and the disappeared.

Then play

One Night of Freedom

An interactive story: you are the Princess and you want one night outside the castle walls.

Then follow

The Eternal Courant

The city's broadsheet, issue by issue, as the escalation track advances toward the Convergence.