Kormor Kirak under the night sky
The Crimson Comet Climbs

The Eternal Court

A gothic gaslamp fantasy of blood, ceremony, and industrial dread

Kormor Kirak: a mountain city of gaslight and wet stone, ruled by a vampire queen and held between two exhausted empires that can no longer stop feeding their war. An omen burns overhead, and the city tightens beneath it. Fall in.

3Playable Adventures
4Interactive Maps
21+Books & Downloads
The throne room of the Eternal Court The Comet Chamber Queen Kiraline's bedchamber Kormor Kirak at night
Seat of Power

The Throne Room

A courtly machine for seduction, ceremony, and predation.

The Setting

History, machinery, and hunger on the same cobblestones

The Eternal Court holds three forces in tension at all times — the industrial, the historical, and the occult. None of them ever fully wins, and the friction is the point.

I · The War

Beyond the walls

Albion and Terrassia have spent a century bleeding each other dry. Peace is necessary, terrifying, and expensive in ways no one will say aloud.

II · The City

The neutral ground

Kormor Kirak survives by being useful to everyone and safe for no one. The wards on the doorframes are fresh — the danger is current, not legend.

III · The Court

Kiraline's reign

Elegant from a distance and predatory up close. Every diplomatic gesture arrives with appetite tucked behind it, and the comet only sharpens her plans.

Kormor Kirak, the mountain capital
Gothic Gaslamp Fantasy

Velvet splendor, old blood, industrial dread

Expect candlelit halls and wet cobblestones, smoking factories and whispered rites, diplomatic spectacle and the constant sense that something hungry is listening just past the light.

Not muted wallpaper Gothic — this city glows with brass, blood, smoke, velvet, and rain, even when the mood stays grave. Courtly romance, supernatural horror, and war-weary intrigue share every room.

The Cast

Loyalties, lies, and hungers they can no longer contain

Every alliance here has teeth in it. Choose a figure to shift the spotlight and meet the people driving the court toward catastrophe.

Olivia Faren
Accountant · investigator · outsider

Olivia Faren

Olivia begins with faith in systems, arithmetic, and the promise that duty will protect her. Kormor Kirak dismantles that certainty piece by piece, until pattern recognition reveals corruption instead of order.

“Her lie: the empire is just. Her truth: the systems she trusted may be the mechanism of the harm.”
The City's Press

Read the city in its own words, as the comet climbs

Three living sheets from inside Kormor Kirak, refreshed as the escalation tightens: the news, the fiction, and the work. Each new edition moves the in-world clock forward.

Penny Fiction · Refreshed Often The Hallaset Fields by night

Short Fiction · The Court, as Story

The Bloodletter

Penny fiction from the year of the Crimson Comet, told first-person by washers and clerks, smugglers and seamstresses — the watched and the disappeared. Dread over gore, ordinary tellers over heroes, a turn that lands late.

Broadsheet · 1793 Kormor Kirak at night, the broadsheet city

In-World Newspaper · Under the Crown's Eye

The Eternal Courant

The newspaper of Kormor Kirak as a period gazette: court notices and market prices, the society page and the bill of mortality, the comet watch and the whispers the Crown will not print. Every edition celebrates the Queen's works and quietly counts their cost.

One-Page Adventures · Refreshed Daily The Kereskedo market, where the city's work is posted

Playable Seeds · The Court, as a Table

The Quest Board

Playable one-page adventures for The Eternal Court, a fresh job pinned at the Bastion: extractions and heists, hunts and holds, posted across Kormor Kirak as the comet climbs. Built on pressure, leverage, and a ticking clock, each quest runs in a single session.

Play It Here

Enter the city — no download required

Interactive stories, atlas maps, and explorable 3D models, all playable in the browser. Each opens in its own page. Pick a doorway.

The Null Set
Text Adventure7 Endings

The Null Set

Play Olivia Faren auditing forty thousand in missing theater gold. Four canon events happen to every player; evidence, faith, trust, and exposure decide who arrives at them.

The Petition of Szurkevolgy
Text Adventure9 Endings

The Petition of Szurkevolgy

A courier carries a sealed petition through the city — the Gatekeepers' shakedown, the market, the embassy, the fields — to earn an audience with the Queen herself.

One Night of Freedom
Text Adventure7 Endings

One Night of Freedom

Play vampire Princess Szeret and break out of Torony Piros for one stolen night. Shapeshift between three escape routes; freedom, suspicion, and Mina's loyalty decide your fate.

Map of Kormor Kirak
Atlas MapInteractive

Map of Kormor Kirak

A public-facing illustrated city atlas: named wards, cliff roads, gates, embassies, market quarters, and major landmarks across the mountain capital.

Map of Torony Piros
Atlas MapLayered

Map of Torony Piros

A layered castle cross-section: isolate floors, trace secret routes, and move from the Blood Gate through ceremonial halls, towers, dungeons, and the necromantic deep.

Kormor Kirak in three dimensions
3D ModelExplorable

Kormor Kirak in 3D

Orbit the walled city as a living model: climb the terraces, follow the cliff-road switchbacks to the Blood Gate, and visit twenty-one landmarks in ink-and-parchment relief.

Torony Piros in three dimensions
3D ModelReveal the Depths

Torony Piros in 3D

Turn the Red Tower in your hands — every courtly floor cut open — then reveal the cliff's underworld: undercroft, dungeons, the necromantic level, and the Comet Chamber below.

The known world
ReferenceAtlas

The Known World

Step back from the city: the regional map of Albion, Terrassia, and the neutral mountain capital caught between them, with every faraway war casting its shadow into the streets.

The Library

Three ways in, depending on how you like to enter danger

Begin with rules, descend into lore, or gather what you need for the table. However you enter, the library carries you deeper into the city.

Core PlayStarter Friendly

Quickstart & entry

Lead with the quickstart, the starter scenario, session-zero guidance, and the escalation tools that get a table playing before the whole archive is read.

  • EternalCourt RPG Quickstart v2
  • Starter Scenario — Butcher of Kereskedo
  • Session Zero Guide
  • Timeline & Escalation Track
GM ToolsPlay Aids

At-the-table support

Practical materials: handouts, read-aloud text, rumors, NPC references, sensory prompts, and shop inventories built to accelerate prep and enrich live play.

  • Clue & Evidence Handouts
  • Read-Aloud Descriptions
  • NPC Knowledge Cheat Sheet
  • Random Tables & Sensory Details
LoreDeep Setting

Worldbuilding books

The main world books, city and castle guides, the enemy bestiary, and the tonal guidance that give the setting its depth and weight.

  • Book One, Two & Three
  • Campaign World Guide
  • Castle & City Locations Guides
  • Enemy Bestiary & Tone Guide
Downloads

Take the world to your table

Quickstarts, scenarios, guides, handouts, and deeper world books — everything you need to run the game or trace the story back to its first sparks.

TTRPG Materials

Play-facing and table-facing support docs, character material, and practical GM aids.

Rules456 KB

EternalCourt RPG Quickstart v2

A compact rules-forward booklet — the fastest way into the game and the setting.

Session Prep163 KB

Session Zero Guide

A concise tone, safety, and campaign setup document for aligning the table before play begins.

Campaign Clock172 KB

Timeline & Escalation Track

A six-phase progression for the Queen's plan, with visible changes, hidden developments, and branching pressure points.

Handouts313 KB

Clue & Evidence Handouts

Printable in-world artifacts, letters, decrees, receipts, and coded documents to hand directly to players.

Reference243 KB

Rumors Table

Setting rumors, leads, and unreliable truths for improvisation, red herrings, and player-driven investigation.

Atmosphere326 KB

Random Tables & Sensory Details

Drop-in prompts for smells, sounds, textures, and scene color when you want the city to feel immediate.

GM Aid1.2 MB

Read-Aloud Descriptions

A bank of table-ready descriptions for locations, reveals, arrivals, and dramatic environmental beats.

Characters1.0 MB

D&D Character Sheets

The main cast translated into 5E-compatible builds — player characters, antagonists, and supporting stats.

Characters982 KB

Daggerheart Character Sheets

The same cast rebuilt for Daggerheart — domains, traits, and the system's hope-and-fear structure.

GM Reference926 KB

NPC Knowledge Cheat Sheet

A dense reference for what major figures know, suspect, hide, or can reveal as the conspiracy unfolds.

Relationships753 KB

NPC Relationship Map

An interconnection guide for loyalties, pressure points, secret alignments, and emotional fault lines across the cast.

Shops457 KB

Shop Inventories & Unique Items

Merchants, gear, occult curiosities, and story-hooked objects that turn buying things into worldbuilding.

World Building & Lore

The deeper setting, geography, tone, bestiary, and campaign-facing lore behind the city.

Core Lore4.1 MB

Book One: The World of Kormor Kirak

The foundational setting guide — history, politics, geography, and the emotional weather of the world.

Cast Lore1.7 MB

Book Two: The People of the Eternal Court

Character-focused lore with psychological texture, motivations, contradictions, and campaign implications.

GM Book2.7 MB

Book Three: Behind the Curtain

The GM-facing volume — tone, safety, campaign running, and the darker truths behind the setting.

Setting Guide989 KB

Campaign World Guide

A broad, practical campaign reference — factions, diplomacy, supernatural forces, and playable context.

Location Book1.0 MB

Castle Guide

Torony Piros broken into approach routes, ceremonial levels, private chambers, towers, and the deep below.

Location Book975 KB

City Locations Guide

Districts, embassies, marketplaces, shops, NPC pockets, and scenario hooks across the city itself.

Adversaries779 KB

Enemy Bestiary

Street-level threats, undead horrors, military forces, constructs, encounter tables, and scalable adversary groups.

Tone Reference168 KB

World Style & Tone Guide

A short, high-value reference on the exact flavor of gothic gaslamp fantasy this setting is aiming for.

Ambient Score
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