Kormor Kirak · 1793 · the Crimson Comet climbs

The Eternal Court

A gothic gaslamp fantasy of blood, ceremony, and industrial dread

A mountain city ruled openly by a vampire queen, wedged between two empires a century into their war. The Queen is building a chamber beneath her castle to catch a comet. Everyone in the city is lying about something. Three forces hold the place in tension: the industrial, the historical, and the occult. None ever wins.

Everything here is free to read and play. No account, no download required.

  • 12penny tales
  • 5Courant issues
  • 8one-page quests
  • 3interactive adventures
  • 15world records
  • 32free PDFs
Painted view from below of Castle Torony Piros, its Gothic spires and warm windows rising above a steep misty cliff
Castle Torony Piros

The three-minute path

  1. Read one penny tale from The Bloodletter: The Counting of Wounds, told by a corpse-washer at Hallaset Fields.
  2. Then play One Night of Freedom: you are Princess Szeret, and you want out of the castle for one night. Your choices are saved as you go.
  3. When you want the whole world, Start Here lays it out in five cards.

The settingHistory, machinery, and hunger on the same cobblestones

The Eternal Court holds three forces in tension at all times: the industrial, the historical, and the occult. None of them ever fully wins, and the friction is the point.

Painted view over the steep roofs and central street of the walled mountain city of Kormor Kirak beneath its misty castle
Gothic gaslamp fantasy

Velvet splendor, old blood, industrial dread

Expect candlelit halls and wet cobblestones, smoking factories and whispered rites, diplomatic spectacle and the constant sense that something hungry is listening just past the light.

Not muted wallpaper Gothic: this city glows with brass, blood, smoke, velvet, and rain, even when the mood stays grave. Courtly romance, supernatural horror, and war-weary intrigue share every room.

The castLoyalties, lies, and hungers they can no longer contain

Every alliance here has teeth in it. Six of the people driving the court toward catastrophe; each opens a full record of what is established about them and what is not.

Accountant · investigator · outsider

Olivia Faren

Olivia begins with faith in systems, arithmetic, and the promise that duty will protect her. Kormor Kirak dismantles that certainty piece by piece, until pattern recognition reveals corruption instead of order.

Her lie: the empire is just. Her truth: the systems she trusted may be the mechanism of the harm.
Open the record
Vampire sovereign · immortal strategist

Queen Kiraline

Not merely a monster in a crown, but a ruler who has learned to make predation look like statecraft. Kiraline governs through charisma, ritual, appetite, and the cold patience of someone who expects to outlast everyone in the room.

Every gesture of peace she offers is shadowed by appetite.
Open the record
Shapeshifter · rebel heart · daughter of the court

Princess Szeret

Fascinated by the world beyond the castle and deeply entangled in the violence that built her inheritance, Szeret balances delight, curiosity, and danger in ways that make her one of the setting's most magnetic figures.

She is more joyful than her image suggests, and more dangerous than she wants to believe.
Open the record
Foreign minister · diplomat · dying idealist

Barron Whitehallow

Charismatic, politically dangerous, and trying to engineer peace through a marriage that may itself be a trap. Barron carries failing health, old compromises, and a desperate belief that peace might still be possible.

The man most committed to peace may be standing closest to the machinery that will ruin it.
Open the record
Veteran · lycanthrope · reluctant protector

Jack Winbow

Scarred, practical, emotionally guarded, and carrying a physical truth the city can smell before he speaks. Jack is a protector shaped by war, instinct, and the fear that the parts of him built for violence may be the parts most needed.

His struggle is not just survival, but whether to accept the parts of himself built for violence.
Open the record
Clockwork-armed cynic · broker of secrets

Devorlen Koss

A damaged survivor of the war whose brutal honesty cuts through performance and polite lies alike. Koss moves through the setting as both witness and provocateur: never fully safe, never fully trusted, and rarely wrong about what desperation can make people do.

He may be the most reliable witness precisely because he expects betrayal.
Open the record

All 15 world records: every place and every speaking role in the pilot

01 / ReadThe city in its own words

Penny fiction, a period broadsheet, and a novella adapted from the pilot. Each new edition moves the in-world clock forward as the comet climbs.

The Bloodletter · No. 12

THE DEAD PLEDGE

A pawnbroker in Black Market Alley lends twenty-two krone on a black-framed looking-glass that shows the dead for what they are, and spends the last of its seven showings before she learns who was coming to buy it.

The Eternal Courant · VOL. I · No. V

THE MARROW IS CLEARED

The Marrow District is inspected, registered, and emptied in two nights, the Register of Wards is opened perpetual, and the Terrassian clockworks are carried up the hill.

The novella · free web edition

The Eternal Court

Sixteen chapters adapted from the pilot: an accountant, a dying diplomat, a soldier who is more than he seems, and a princess who wants out.

02 / PlayEnter the city, no download required

Three interactive adventures with story maps, a board of one-page quests for your table, and the full system-agnostic RPG.

Interactive adventure · open map

One Night of Freedom

You are Princess Szeret. The castle stirs. Three routes out, eight endings, your forms and your choices remembered.

Interactive adventure · gauntlet

The Null Set

A ledger that does not add up, an embassy that watches its own clerks, and a night to find the missing number.

The Quest Board · No. 8

WHAT THE WALLS REMEMBER

The last woman who remembers how the city's wards actually work has spent twenty-seven years cutting the proof into her cell wall, and the Crown's dawn muster means to clear her block for conscription overflow before the party can get her, or her wall, out through the drain grate under Cliff Road.