THE QUEST BOARD // KORMOR KIRAK // 1793✝ SABOTAGE✝ THE EASTERN TOWER✝ PINNED AT THE BASTION. RUN IT TONIGHT.✝ THE QUEST BOARD // KORMOR KIRAK // 1793✝ SABOTAGE✝ THE EASTERN TOWER✝ PINNED AT THE BASTION. RUN IT TONIGHT.✝

THE QUEST BOARD // No. 07 // SABOTAGE

SILENCE THE TOWER'S VOICE

JOB · SABOTAGE  //  POSTED · THE EASTERN TOWER
ESCALATION · PHASE II · THE TOWER RISES
1 GM + 2–4 PLAYERS · ONE SESSION · 2–3 HRS

A conscripted engineer hides a flaw in the Eastern Tower's crystal core, and the players have six turns to reach it and trigger it before the charge locks and Captain Ashford's Guard floods the stairwell.

A conscripted Terrassian engineer hides a flaw inside the Eastern Tower's crystal core, and the players have to reach it and trigger it before the core cycles to full charge.

The Situation

The Eastern Tower stands two-thirds built, its black stone and crystal spire already visible for miles, its sickly light already keeping half the district awake. General Markos has doubled the conscription quota to finish the resonance floor before the comet climbs higher. The Man with the Clockwork Arm, the Terrassian engineer forced to wire the tower's Automatic Assassins, has hidden a structural flaw in the core housing and needs outside hands to spring it before the Red Guard notices the last shift he skipped. Captain Ashford runs tower security like a siege, and every laborer who finishes early gets reassigned somewhere worse.

Objectives

The Clocks

The Five Beats

Leverage Points

The Cast

Climax Variable (d6)

Roll or choose when the party reaches the resonance chamber.

d6Twist
1Laborer unrest on the lower floors trips the lockdown protocol early. The core charge clock drops from six turns to three.
2The Man with the Clockwork Arm, if his apprentice is safe, throws himself into disabling the housing alongside the party. If she is not, he freezes at the worst possible moment.
3The rebuilt gantry finishes collapsing, sealing the main stair for good. The only way out is the exterior scaffold, in full view of the yard.
4The ward bell rings regardless of caution. Ashford floods the chamber with reinforcements, and the alarm clock collapses into the core clock: both run out together.
5If the party burned ward-ochre earlier, its residue flares under the core's light and calls a Gatekeeper into the chamber, hunting whoever tripped it and no one else.
6The core's violet light spikes to full brightness. Anyone without Nocturne Spectacles or solid cover is blinded for a full turn at the worst possible moment.

Breadcrumbs

The rebuilt gantry from the entrance is the same one that fails for good in the climax; anyone who inspected it early knows exactly where it will give. The engineer's schematics mark a shaft beneath the core housing that drops straight toward the Comet Chamber, a connection nobody on the working floor is supposed to know about.

The Not-Line

This quest is not a straight demolition job. It is a race against a machine that wakes up while the party is still standing inside it.

// FILED // THE QUEST BOARD No. 07 // THE ETERNAL COURT